Saturday, July 13, 2013

Oculus Explains A Battles Opposite Latency As Well As Suit Illness In VR

Oculus Explains A Battles Opposite Latency As Well As Suit Illness In VR

Current VRjustcan’t compareour healthy practice— genuine hold up doesn’thave most lag,for example.However, Oculushasjust published the spanof investigate postsshowingthe waysthatit’s shuttingthe opening in between make-believeand reality. Steve LaValle, Oculus’ Principal Scientist,explainshow prophecy minimizesthe latency fundamentalto conduct tracking; coder Tom Forsyth, meanwhile,has recommendationonwhat developerscandoto revoke suit sickness. Both studies dive deep,andmaynotbeforthe faint-hearted.Ifyou’re peacefulto follow Oculus downthe rabbit hole,however,youmay sense the thingor dualabout VR’s future.

Filed under: Displays, Wearables

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Via:Oculus Blog

Source:Oculus (1), (2)

Jon Fingas
Source : http://www.engadget.com/2013/07/13/oculus-explains-the-battles-against-latency-and-motion-sickness/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget

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