Current VRjustcan’t compareour healthy practice— genuine hold up doesn’thave most lag,for example.However, Oculushasjust published the spanof investigate postsshowingthe waysthatit’s shuttingthe opening in between make-believeand reality. Steve LaValle, Oculus’ Principal Scientist,explainshow prophecy minimizesthe latency fundamentalto conduct tracking; coder Tom Forsyth, meanwhile,has recommendationonwhat developerscandoto revoke suit sickness. Both studies dive deep,andmaynotbeforthe faint-hearted.Ifyou’re peacefulto follow Oculus downthe rabbit hole,however,youmay sense the thingor dualabout VR’s future.
Filed under: Displays, Wearables
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Via:Oculus Blog
Source:Oculus (1), (2)
Jon Fingas
Source : http://www.engadget.com/2013/07/13/oculus-explains-the-battles-against-latency-and-motion-sickness/?utm_medium=feed&utm_source=Feed_Classic&utm_campaign=Engadget
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